Marta Dias

CV

I’m a Bristol-based 2D animator with 7 years experience working in the animation industry. I also work as a storyboard artist, character designer and do directing jobs from time to time. I like to prioritise getting along with everyone in the team, making sure I am organised with my exports and working in a way that makes everyone else’s life a lot easier at later stages of the pipeline.

KEY SKILLS

  • Hand drawn animation, able to create strong and dynamic keyframes/poses

  • Consistent clean up, keeping it loyal to the rough animations

  • Clear drawings/poses when storyboarding 

  • Knowledge/understanding of the human anatomy, which in turn provides a great foundation for both my animation and character design skills

  • Clear communication, prioritize working as a team, honest about difficulties/shortcomings

  • Creatively driven, I’m always making illustrations/short animations in my personal time

SOFTWARES

  • TV Paint

  • Adobe Photoshop

  • Adobe After Effect

  • Toon Boom Harmony

  • Procreate

  • Adobe Animate

  • Adobe Premier

EXPERIENCE

2017 - 2018 Goat Head (TV Paint) Graduate film, Storyboard Artist, Character Designer, Director and Animator; A short film about my experience dealing with crippling anxiety with a lot of focus on improving my character design and animation skills (Rumpus said they initially hired me because they were impressed by the way I animated hands!).

2018 - 2025: Rumpus Animation (animator, clean up artist, storyboard-artist, designer):

  • 2018-2020, Battletoads (Toon Boom Harmony) Clean up and 2D in-game animation; I started as a clean up artist and later moved up to an animator position after a trial period; I had a good level of creative freedom which allowed me to experiment and push myself to improve my skills. 

  • 2021- 2022, Disney’s Illusion Island (Toon Boom Harmony & Adobe Animate) Clean up and 2D in-game animation; Disney were very strict about keeping character designs and animations on-brand.This was particularly challenging with the monster designs and required creative solutions. I also had an extra role animating on the cut-scenes in Adobe Animate.

  • 2022, Cat Quest & Lost Skies (Toon Boom Harmony) 2D Animator on 2 game trailers. This was a quick turnaround job, I managed to deliver on time whilst keeping the animation and clean up quality. Although they were short, these were very fun projects.

  • 2022, DOOM (Toon Boom Harmony)  Director, Animator and Clean Up artist. A 20-second Ident commissioned by Rumpus where I show-cased my abilities as a 2D animator and indulged in my love of metal.

  • 2023, Greenpeace - Sanctuary (Toon Boom Harmony)  2D Lead Animator and Clean up artist. A short film where I animated one of the main characters (an eel) and got to do a lot of research to keep the aquatic movements believable but fun at the same time. 

  • 2023, Threads of Time (Toon Boom Harmony)  Directing, Lead Animator and Clean up Artist. An anime-style game trailer. My first time directing; I helped my teammates with several references from different animated shows and suggested improvements on design/animation timings choices, along with trying to keep it all consistent with the client’s previously commissioned work.

  • 2024, Greenpeace - Longline Fishing (Toon Boom Harmony)  A short film where I closely followed the character designs created by another artist (@Wocco on instagram). I was quick to deliver whilst keeping the character animation personable.

  • 2025, Grounded Trailer (Toon Boom Harmony) 2D hand drawn animation and clean up work on a short animated sequence where the goal was to emulate the 80’s  tv show He-Man and their frame economy practices.

Current day: (TVPaint) Lead Clean Up Artist at Studio Meala on a Project under NDA


EDUCATION

2014 - 2015 Multimedia Art, Faculdade de Belas Artes de Lisboa, Portugal

2015 - 2018 UWE BA Animation, UK (1st class)