Marta Dias

CV

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I’m a UK-based 2D animator with 8 years experience. I also worked as a storyboard artist, character designer, having also done lead and directing jobs. I like to prioritize getting along with everyone in the team, making sure I am organised with my exports and working in a way that makes everyone else’s life a lot easier at later stages of the pipeline.

KEY SKILLS

  • Hand drawn animation, able to create strong and dynamic keyframes/poses

  • Consistent clean up, keeping it loyal to the rough animations

  • Clear drawings/poses when storyboarding 

  • Experience being a team Lead

  • Knowledge/understanding of the human anatomy, which in turn provides a great foundation for both my animation and character design skills

  • Clear communication, prioritise working as a team, honest about difficulties/shortcomings

  • Creatively driven, I’m always making illustrations/short animations in my personal time

SOFTWARES

  • TV Paint

  • Adobe Photoshop, Animate, Premier, After Effects

  • Toon Boom Harmony

  • Procreate/Dreams

  • Clip Studio Paint

EXPERIENCE

2018 - 2025: Rumpus Animation (animator, clean up artist, storyboard-artist, designer):

  • 2018-2020, Battletoads(Toon Boom Harmony) Clean up and 2D in-game animation; I started as a clean up artist and later moved up to an animator position after a trial period; I had a good level of creative freedom which allowed me to experiment and push myself to improve my skills. 

  • 2021- 2022, Disney’s Illusion Island(Toon Boom Harmony & Adobe Animate) Clean up and 2D in-game animation; Disney were very strict about keeping character designs and animations on-brand.This was particularly challenging with the monster designs and required creative solutions. I also had an extra role animating on the cut-scenes in Adobe Animate.

  • 2022, DOOM (Toon Boom Harmony)  Director, Animator and Clean Up artist. A 20-second Ident commissioned by Rumpus where I show-cased my abilities as a 2D animator and indulged in my love of metal.

  • 2023, Greenpeace - Sanctuary (Toon Boom Harmony)  2D Lead Animator and Clean up artist. A short film where I animated one of the main characters (an eel) and got to do a lot of research to keep the aquatic movements believable but fun at the same time. 

  • 2023, Threads of Time (Toon Boom Harmony)  Directing, Lead Animator and Clean up Artist. An anime-style game trailer. My first time directing; I helped my teammates with several references from different animated shows and suggested improvements on design/animation timings choices, along with trying to keep it all consistent with the client’s previously commissioned work.

  • 2025, Grounded Trailer (Toon Boom Harmony) 2D hand drawn animation and clean up work on a short animated sequence where the goal was to emulate the 80’s  tv show He-Man and their frame economy practices.

2025, Studio Meala, Gameoverse (Glitch): (TVPaint) Lead Clean Up Artist at Studio Meala on the Gameoverse Pilot; In this role I was responsible for assigning and reviewing shots as well as giving feedback to the clean up artists. I worked with the production team to figure out how to overcome setbacks with the deadlines/budget and was responsible for leading a team of 4 clean up artists, making sure they were happy and helping work out any difficulties. Additionally, I worked on animation retakes/fixes before these were sent to the artists.

2026, Studio Meala, Super Eye Patch Wolf Webcomic Trailer: (TVPaint) Senior Clean Up Artist

2026, Creative Youth Network Bristol: 8h Mentor sessions with a young creative at the start of their animation career, giving advice on their current personal project and how to display their work on their online portfolios & get in touch with studios.

2026, Rumpus, NDA: (Clip Studio Paint) Character Design and Animation & Clean Up work on projects under NDA

2026, Studio Meala, My Two Cars (Adult Swim/Green Street Pictures): Lead Clean Up artist on a tv series where I supervise & manage 5 clean up artists, working with the Production team to ensure all is on track.

EDUCATION

2026 - Character Masterclass Academy at Pictoplasma

2015 - 2018 UWE BA Animation, UK (1st class)

2014 - 2015 Multimedia Art, Faculdade de Belas Artes de Lisboa, Portugal

LANGUAGES

English

French

Portuguese