Marta Dias
CV
I’m a Bristol-based 2D animator with 7 years experience working in the animation industry. I also work as a storyboard artist, character designer and do directing jobs from time to time. I like to prioritise getting along with everyone in the team, making sure I am organised with my exports and working in a way that makes everyone else’s life a lot easier at later stages of the pipeline.
KEY SKILLS
Hand drawn animation, able to create strong and dynamic keyframes/poses
Consistent clean up, keeping it loyal to the rough animations
Clear drawings/poses when storyboarding
Knowledge/understanding of the human anatomy, which in turn provides a great foundation for both my animation and character design skills
Clear communication, prioritize working as a team, honest about difficulties/shortcomings
Creatively driven, I’m always making illustrations/short animations in my personal time
SOFTWARES
TV Paint
Adobe Photoshop
Adobe After Effect
Toon Boom Harmony
Procreate
Adobe Animate
Adobe Premier
EXPERIENCE
2017 - 2018 Goat Head (TV Paint) Graduate film, Storyboard Artist, Character Designer, Director and Animator; A short film about my experience dealing with crippling anxiety with a lot of focus on improving my character design and animation skills (Rumpus said they initially hired me because they were impressed by the way I animated hands!).
2018 - 2025: Rumpus Animation (animator, clean up artist, storyboard-artist, designer):
2018-2020, Battletoads (Toon Boom Harmony) Clean up and 2D in-game animation; I started as a clean up artist and later moved up to an animator position after a trial period; I had a good level of creative freedom which allowed me to experiment and push myself to improve my skills.
2021- 2022, Disney’s Illusion Island (Toon Boom Harmony & Adobe Animate) Clean up and 2D in-game animation; Disney were very strict about keeping character designs and animations on-brand.This was particularly challenging with the monster designs and required creative solutions. I also had an extra role animating on the cut-scenes in Adobe Animate.
2022, Cat Quest & Lost Skies (Toon Boom Harmony) 2D Animator on 2 game trailers. This was a quick turnaround job, I managed to deliver on time whilst keeping the animation and clean up quality. Although they were short, these were very fun projects.
2022, DOOM (Toon Boom Harmony) Director, Animator and Clean Up artist. A 20-second Ident commissioned by Rumpus where I show-cased my abilities as a 2D animator and indulged in my love of metal.
2023, Greenpeace - Sanctuary (Toon Boom Harmony) 2D Lead Animator and Clean up artist. A short film where I animated one of the main characters (an eel) and got to do a lot of research to keep the aquatic movements believable but fun at the same time.
2023, Threads of Time (Toon Boom Harmony) Directing, Lead Animator and Clean up Artist. An anime-style game trailer. My first time directing; I helped my teammates with several references from different animated shows and suggested improvements on design/animation timings choices, along with trying to keep it all consistent with the client’s previously commissioned work.
2024, Greenpeace - Longline Fishing (Toon Boom Harmony) A short film where I closely followed the character designs created by another artist (@Wocco on instagram). I was quick to deliver whilst keeping the character animation personable.
2025, Grounded Trailer (Toon Boom Harmony) 2D hand drawn animation and clean up work on a short animated sequence where the goal was to emulate the 80’s tv show He-Man and their frame economy practices.
Current day: (TVPaint) Lead Clean Up Artist at Studio Meala on a Project under NDA
EDUCATION
2014 - 2015 Multimedia Art, Faculdade de Belas Artes de Lisboa, Portugal
2015 - 2018 UWE BA Animation, UK (1st class)